Guide Database
53 comprehensive guides covering every sector, every threat, every secret of the GATE Facility
đ Start Here: Ultimate Walkthrough12 guides found

Buff meals: Military Stew before fights, Radiation Soup before Labs
âI keep eating ingredients raw, then wonder why combat and radiation checks feel impossible.â

Base power fix: separate circuits before Tesla Towers trip everything
âI added one stove and one defense tower, then my lights, fridge, and traps all died at night.â

Flathill loop: Power Cell farming and fast exit logic
âFlathill feels like a maze, the doctor keeps appearing, and I cannot find the exit after grabbing supplies.â

High-value material fixes: Stapler, Jailbroken CPU, and Enethiol
âThe wiki says these materials exist, but it never tells me the route that actually saves time.â

Resource farming: Steel Cable, Refined Carbon, Optic Lens routes
âI keep returning from farming runs with the wrong heavy junk and still miss the one part I needed.â

Lab Sector survival: Cryo-Lab, radiation layers, and accelerator prep
âI entered Labs with a Level 3 card and died to radiation before I understood what the rooms were asking for.â

Manufacturing West route: tunnels, garage, and Blacksmith access
âEvery door in Manufacturing West feels like it opens into poison, bullets, or a dead end.â

Office Sector route: reception, security room, infirmary, atrium
âThe tutorial throws me into vents and hallways, then I lose the main route before I have a stable base.â

Security Level 4 Containment run: yellow-safe keycard extraction
âMy Hazmat Suit melts almost instantly in Containment, then robots camp the body before I can recover anything.â

Security Level 1 Keycard: Office Sector reception route
âI found the first keycard, but the elevator still acts like I am not authorized. Am I missing a second objective?â

Security Level 2 vent route: avoid the front door and enter through the infirmary
âThe Manufacturing security room is locked from the outside, and I burned every tool trying to pry it open.â

Security Level 3 Keycard: Blacksmith exchange and laser check
âThe Blacksmith will not give me access, and the lab door laser looks aligned but still refuses to open.â